Some more random sketches for this asset I am making to donate to the Leadwerks community, here is the forum post regarding this…
Feel free to make suggestions!!
This is juts a quick and rough set of three sketches for some possible designs of a model I will be creating for the Leadwerks community,
Here is my post on their forums regarding more information about this but essentially I am going to work on an alien / creature type 3d model from start to finish and give it away for free to the community of this game engine that I have recently discovered through their Steam release:
I’m looking for community feedback or ideas too and I was just roughly sketching before I went to bed as I didn’t see the time, its 4:35am :( lol
The video has been sped up a bit but the entire contents of this video were sketched out in around 15 mins with no reference… Nothing special but I do like the last one I did and this is just to show what I have in my mind right now.
Thanks for watching!
Here is a complete graphical overhaul to the game, or at least the start of one :P
During the Ludum Dare time frame we were unable to dedicate as much time to the project but now we are not facing those restrictions and I want to make the game as pretty as possible at least being the artist on the project that is my job but, as you can see from this image… There is a HUGE difference but the game still maintains that gorgeous pixel art appeal. I need to play with the colour pallet a little and I also need to clean up the new Fatty (Fatty 2.0?) and you can be sure to see more progress updates shortly.
The website is about 50% complete too :D
These are WIP’S (works in progress)
Check out the graphical makeover with our Ludum Dare project, It’s just a preview of the new graphics but it will give you an idea of what to expect… Now we have the time we want to make this game MUCH better!!
My latest character reference sketch…
The first lvl1 and lvl2 machine gun turrets… Not great against mechs lol
Well these were created a while ago i just forgot to upload them along with the mech images. Of course these are just placeholders and once the hatch is animated and the building of the turret is also animated ti will look much better along with adding some textures but with the placeholders I won’t be adding textures until I get to the finalized mesh’s
While learning to code for my Tales Of Ezra project, I managed to create a little Tower Defense game, it’s kind of playable but with little to no art, so I decided to put a little time into making some pretty placeholders that I may eventually create finalized models of. My main project is still Tales Of Ezra but this was a stepping stone for me to be able to create that project!
I hope you enjoy the model… It took me roughly 30-45mins in Silo2 without any reference.
My reason for using this software is pretty simple. I’ve been planning a small tutorial series and I haven’t used this software that I have a lot of love for, in a while… It’s much cheaper than Maya so the hobbyist can afford to purchase the software for as little as (£29.99 or $59 - Only through Steam is it this price though) I know that Blender exists and is free but as an avid Maya user I cannot get into Blender as powerful as it is I cannot get to grips with the way the interface and hotkeys work and I have not put the effort or time into trying to setup a more custom Maya like workflow for it yet. To me using this software is easier on the modeling side of things. However, once I get to those tutorials anyone can follow along with any piece of software! Be it Maya, 3DS Max or Blender!!
A rough concept sketch of the game and website logo! Once finalized I will take it into Photoshop or illustrator and clean it up for a clean and crisp logo.
This is the current state of the MCE game logo!! Check out the blog and see what you think?
There is an Evil corporation that is about to begin mass producing robots that they intend to use to take over the world. They’ve secretly built tons of facilities all around the planet in many locations to ensure their victory. To combat this the government has put together a team of the best…
If you’re at all interested in reading a little of the story of MCE, then read this post… Sadly we were unable to implement much of any story within the Ludum Dare time frame. We weren’t even able to spend the full 72 hours on the game due to such a time difference between me and the other developer!
This blog will hold all posts related to MCE in one way or another, from design decisions and mechanic implementations to demo builds and dev builds of the game, you will be able to view the progress from both sides of the development, art and code a like.
We hope to keep this as up to date as…
I’ve created a development blog for the Ludum Dare project that me and a friend worked on, we will be taking it further and developing much more of the game play and such. The graphics will also be cleaned up!
There isn’t too much posted on their yet but every blog has to start somewhere! I’d appreciate you taking the time to read it over sometime =] if you like it then please; Follow :D
I’ve been absent from posting my sketches and later works…. This is because I have been busy with certain freelance works and Ludum Dare.
A friend asked to team up for Ludum Dare 27 and make a small game, and I felt it would be fun so we gave it a shot… For those of you that don’t know what Ludum Dare is, here is a link to the website with all of the information: http://www.ludumdare.com
The screenshot attached is a little early preview of the art I did, some of the stuff has been tweaked like the ‘Fatty’ enemy there and since accomplishing this little game for the Ludum Dare we have decided to take it a little further and finish it up =] - Sadly I have to finish up some freelance work before I can get to that though so it may be a couple of days before I can design and code the website for all of you guys and gals to check out but once I get to it progress should flow quite nicely. The other guy I’ll be working with on this little game is someone who goes by the name of EncryptedCow on the Construct 2 (Scirra) forums. The guy that made the magic happen, he took care of the level design for the competition and all I really did was help a little with the idea and create all fo the art! :D
There was another guy from the same forum that contributed audio (music) for the project. He goes by the name of SpacialPumpkin and is willing to assist in the further development of the game =]
I won’t be continuing with any of my 3D stuff until this is complete either =\ As much as I want to return to my sculpting and such this is quite fun and I hope to complete this little game so more Pixel Art for a while :P
If you’d like to see the entry here is a link: =)
Sadly though we were not able to make use of the full 72hrs, we spent something more like 24hours working on this =\ but I personally think it turned out fairly well considering :D
- Graphics Gale
- Construct 2