Just some random fun playing with pixels after a crapy night of only a couple hours of sleep.
I used a standard mouse, total time to complete this was about 12mins as I added a few changes after the video process has stopped, I will likely post this on opengameart.org at some point.
Just some rough practice for the ship speed painting. I spent a total of around 30mins to about 40mins on this video but I’ve sped it up for your convenience. I’m not happy with the fact that I didn’t get much further XD but it was starting to look good! :)
More to come soon… Looking to build up these videos daily, both my speed sculpting, speed modelling and speed painting videos If possible!! XD
I’ve started up the daily speed sculpting sessions again, I’m using Sculptris for now but I may use Zbrush or 3D-Coat for a few here and there… Nothing special just getting some practice in where I can and little 45min sessions seem to be about the time that I can afford to spend doing that kind of thing lately.
I haven’t used any reference for this because I seem to like punishing myself but I feel like it came a long way in 45mins with no reference… I usually use some kind of reference but I just decided to jump into sculpting to get my feet wet again, it’s been a little while since I’ve done any concept sculpting like this with no real goal in mind beforehand.
I like how it turned out, just the style and everything so I might take this design and finish it sometime, the arms/hands where giving me trouble and I didn’t have much more time left so I moved on after getting the rough proportions sorted for them, nothing I can’t fix with a little box modelling in Maya or some Zspheres in Zbrush :)
I sped the video up to an 18min video for your convenience…
Just a quick video. (40-45mins sped up)
I’ve been modelling for a mobile game that is likely to release on desktops now too, there may be a graphics enhancement later down the line but this is strictly low poly work. So far this space station is the only thing that breaks past 1k tris and I have yet to optimize it.
The actual time taken for this was close to 45mins including the crates I threw in there and the exporting of each object too. I kinda just winged the design of these, I googled Space Station and just started modelling without sketching any reference. It’s not something I do very often but I am quite happy with the result for a mobile game asset. Still a work in progress and untextured but the model is for the most part, complete.
I am using Autodesk Maya 2012.
A while ago I started a thread on the Leadwerks forum stating I was working on making an asset to give to the community well I have been working towards that still, it just hasn’t been my top priority lately. This is just another video of some random concepts.
Time spent on this was 35mins. I speed the video up as to try to avoid any boredom and the final concept of this has yet to be finished. I’ve just been trying to rough out as many ideas as possible before choosing some to take to the next level and then go on into 3D with.
Some more random sketches for this asset I am making to donate to the Leadwerks community, here is the forum post regarding this…
Feel free to make suggestions!!
This is juts a quick and rough set of three sketches for some possible designs of a model I will be creating for the Leadwerks community,
Here is my post on their forums regarding more information about this but essentially I am going to work on an alien / creature type 3d model from start to finish and give it away for free to the community of this game engine that I have recently discovered through their Steam release:
I’m looking for community feedback or ideas too and I was just roughly sketching before I went to bed as I didn’t see the time, its 4:35am :( lol
The video has been sped up a bit but the entire contents of this video were sketched out in around 15 mins with no reference… Nothing special but I do like the last one I did and this is just to show what I have in my mind right now.
Thanks for watching!
Here is a complete graphical overhaul to the game, or at least the start of one :P
During the Ludum Dare time frame we were unable to dedicate as much time to the project but now we are not facing those restrictions and I want to make the game as pretty as possible at least being the artist on the project that is my job but, as you can see from this image… There is a HUGE difference but the game still maintains that gorgeous pixel art appeal. I need to play with the colour pallet a little and I also need to clean up the new Fatty (Fatty 2.0?) and you can be sure to see more progress updates shortly.
The website is about 50% complete too :D
These are WIP’S (works in progress)
Check out the graphical makeover with our Ludum Dare project, It’s just a preview of the new graphics but it will give you an idea of what to expect… Now we have the time we want to make this game MUCH better!!