Just a quick video. (40-45mins sped up)
I’ve been modelling for a mobile game that is likely to release on desktops now too, there may be a graphics enhancement later down the line but this is strictly low poly work. So far this space station is the only thing that breaks past 1k tris and I have yet to optimize it.
The actual time taken for this was close to 45mins including the crates I threw in there and the exporting of each object too. I kinda just winged the design of these, I googled Space Station and just started modelling without sketching any reference. It’s not something I do very often but I am quite happy with the result for a mobile game asset. Still a work in progress and untextured but the model is for the most part, complete.
I am using Autodesk Maya 2012.
A while ago I started a thread on the Leadwerks forum stating I was working on making an asset to give to the community well I have been working towards that still, it just hasn’t been my top priority lately. This is just another video of some random concepts.
Time spent on this was 35mins. I speed the video up as to try to avoid any boredom and the final concept of this has yet to be finished. I’ve just been trying to rough out as many ideas as possible before choosing some to take to the next level and then go on into 3D with.
Some more random sketches for this asset I am making to donate to the Leadwerks community, here is the forum post regarding this…
Feel free to make suggestions!!
This is juts a quick and rough set of three sketches for some possible designs of a model I will be creating for the Leadwerks community,
Here is my post on their forums regarding more information about this but essentially I am going to work on an alien / creature type 3d model from start to finish and give it away for free to the community of this game engine that I have recently discovered through their Steam release:
I’m looking for community feedback or ideas too and I was just roughly sketching before I went to bed as I didn’t see the time, its 4:35am :( lol
The video has been sped up a bit but the entire contents of this video were sketched out in around 15 mins with no reference… Nothing special but I do like the last one I did and this is just to show what I have in my mind right now.
Thanks for watching!
Here is a complete graphical overhaul to the game, or at least the start of one :P
During the Ludum Dare time frame we were unable to dedicate as much time to the project but now we are not facing those restrictions and I want to make the game as pretty as possible at least being the artist on the project that is my job but, as you can see from this image… There is a HUGE difference but the game still maintains that gorgeous pixel art appeal. I need to play with the colour pallet a little and I also need to clean up the new Fatty (Fatty 2.0?) and you can be sure to see more progress updates shortly.
The website is about 50% complete too :D
These are WIP’S (works in progress)
Check out the graphical makeover with our Ludum Dare project, It’s just a preview of the new graphics but it will give you an idea of what to expect… Now we have the time we want to make this game MUCH better!!
My latest character reference sketch…
The first lvl1 and lvl2 machine gun turrets… Not great against mechs lol
Well these were created a while ago i just forgot to upload them along with the mech images. Of course these are just placeholders and once the hatch is animated and the building of the turret is also animated ti will look much better along with adding some textures but with the placeholders I won’t be adding textures until I get to the finalized mesh’s
While learning to code for my Tales Of Ezra project, I managed to create a little Tower Defense game, it’s kind of playable but with little to no art, so I decided to put a little time into making some pretty placeholders that I may eventually create finalized models of. My main project is still Tales Of Ezra but this was a stepping stone for me to be able to create that project!
I hope you enjoy the model… It took me roughly 30-45mins in Silo2 without any reference.
My reason for using this software is pretty simple. I’ve been planning a small tutorial series and I haven’t used this software that I have a lot of love for, in a while… It’s much cheaper than Maya so the hobbyist can afford to purchase the software for as little as (£29.99 or $59 - Only through Steam is it this price though) I know that Blender exists and is free but as an avid Maya user I cannot get into Blender as powerful as it is I cannot get to grips with the way the interface and hotkeys work and I have not put the effort or time into trying to setup a more custom Maya like workflow for it yet. To me using this software is easier on the modeling side of things. However, once I get to those tutorials anyone can follow along with any piece of software! Be it Maya, 3DS Max or Blender!!
A rough concept sketch of the game and website logo! Once finalized I will take it into Photoshop or illustrator and clean it up for a clean and crisp logo.
This is the current state of the MCE game logo!! Check out the blog and see what you think?
There is an Evil corporation that is about to begin mass producing robots that they intend to use to take over the world. They’ve secretly built tons of facilities all around the planet in many locations to ensure their victory. To combat this the government has put together a team of the best…
If you’re at all interested in reading a little of the story of MCE, then read this post… Sadly we were unable to implement much of any story within the Ludum Dare time frame. We weren’t even able to spend the full 72 hours on the game due to such a time difference between me and the other developer!